> For the complete documentation index, see [llms.txt](https://wiki.chainsofwar.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.chainsofwar.io/blockchain/web3-gaming.md).

# Web3 Gaming

In a time of increasing digital experiences, the blockchain offers opportunities to add value to the conventional gaming industry:

* Traditional games have no true ownership of in-game assets. Assets are exclusively linked to one game and therefore owned by the publisher.
* Current gaming NFTs focus exclusively on the game they are designed for; they lack interoperability.
* There is limited to no transparency of game economics, supply & rarity of in-game assets such as skins, power upgrades and weapons.
* Mutual exchange of in-game assets to real world economic systems is not supported: The game owners manage inflow of money and counteracts on outflow.
* In-game purchases only lead to in-game gains for the player and never form a real world economic investment.
* Early adaptors and loyal users don’t get rewarded if the game publisher yields significant gains
* Game developers and publishers more often only incorporate feedback of fans and users after the release of their game due to criticism. Users rarely have a say in the decision making and future development of the game from the start.
