Items / loot

Items may be obtained as drops from Enemies and Bosses, given by NPCs, looted from chests, or found throughout the map. Categorisation of items is necessary to determine each item's value and utility.

Item Category Definition

Items are, for now, divided into five different categories. These categories contain items of a particular type and effect, i.e. items with specific characteristics that define, for example, how often an item can be used, what the effects of the item are, etc.

Both static and fluid characteristics define items within item categories.

Example: a health potion can only be consumed and belongs to the static category ‘Consumables’ - the health potion can not be used as ammunition, a tool, etc.

However, the fluidity of different categories becomes visible when looking at the interaction (utility) between certain items. For example, the consumable health potion can be forged from two materials using a tool that enable the player to create the health potion.

Item Categories Concept

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